Startup Camp at Your School
Generating and developing startup ideas through Schumpeter's concept of creative destruction
OVERVIEW
How we ran it
Schumpeter Entrepreneurship Program at a Glance
Item | Details | Program: Entrepreneurship program using the Schumpeter board game | Participants: All third-year middle school students | Duration: 3 hours in total | Staff: 1 lead instructor | Key objectives: - Understand entrepreneurship through Schumpeter's concept of "creative destruction" - Strengthen creative thinking by identifying everyday problems and proposing new solutions - Explore how new jobs emerge amid future technologies and industrial change | Deliverables: - Final business plan - Names and logos created with generative AI - Presentations and feedback
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