Schumpeter Entrepreneurship at Incheon Life Science High School
A program in which students generate startup ideas and write business plans, drawing on Schumpeter's concept of creative destruction

OVERVIEW
How we ran it
Schumpeter Entrepreneurship Program
A hands-on entrepreneurship program for high school students that uses the Schumpeter board game to explore entrepreneurship and creative destruction,
and guides students in turning everyday problems into startup ideas.
Program Outcomes
- [ 8 ] classes, [ 132 ] students in total.
- ★★★★★ 4.4 rating
Program Content
Students learn about entrepreneurship through Schumpeter's concept of creative destruction
and experience industry change and startup opportunities through board game activities. They then refine their ideas
and go on to write and present a final business plan.
Understanding Entrepreneurship
- Understanding Schumpeter's concept of creative destruction
- Experiencing how industries change and new opportunities emerge
- Learning the basic structure of a startup through the board game
Problem Discovery & Idea Generation
- Exploring pain points at school, in daily life and in the local community
- Defining problems to solve from the customer's perspective
- Generating and refining startup ideas
Planning with Generative AI
- Expanding startup ideas and shaping service concepts
- Brainstorming names, logos and promotional copy
- Reviewing drafts for brand direction and the business plan
Deliverables
- Final business plan
- Names and logos created with generative AI
- Presentations and mock investment sessions to build creative thinking and presentation confidence
GALLERY
Event photos & student work











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