2025.09.22
Startup Camp Delivered On-Site at Schools
Generating and developing startup ideas through Schumpeter's concept of creative destruction
OVERVIEW
How we ran it
Schumpeter Startup Program at a Glance
Item | Details — Program: Startup program using the Schumpeter board game | Audience: All third-year middle school students | Duration: 3 hours in total | Staff: 1 lead instructor | Key objectives: - Understand entrepreneurship through Schumpeter's concept of 'creative destruction'
- Strengthen creative thinking by identifying problems in everyday life and proposing new solutions
- Explore how new jobs emerge amid future technologies and industrial change | Deliverables: - Final business plan
- Naming and logo design using generative AI
- Presentations and feedback
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