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Youth Career Education2025.11.07

Startup Camp Delivered On-Site at Schools

Generating and developing startup ideas through Schumpeter's concept of creative destruction

OVERVIEW

How we ran it

Schumpeter Entrepreneurship Program

Item / Details — Program: Startup program using the Schumpeter board game · Participants: All 2nd-year middle school students · Duration: 3 hours in total · Staff: 1 lead instructor · Key goals: - Understand entrepreneurship through Schumpeter's concept of 'creative destruction' - Strengthen creative thinking by spotting everyday problems and proposing new solutions - Explore how new jobs emerge amid future technologies and industrial change · Deliverables: - Final business plan - Naming and logo design using generative AI - Presentations and feedback

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