MAINCONTENTS
Youth Career Education2026.09.14

Schumpeter Entrepreneurship Program at Incheon Mirae Saenghwal High School

The entire first-year class at Incheon Mirae Saenghwal High School took part in the Schumpeter Entrepreneurship Program, exploring entrepreneurship and generating startup ideas.

OVERVIEW

How we ran it

We ran the Schumpeter Entrepreneurship Program for 10 first-year classes at Incheon Mirae Saenghwal High School.

Built on a program developed in-house by MAINCONTENTS Co., Ltd., the sessions used startup and entrepreneurship education to develop creative, interdisciplinary talent.

The program took place on 09.14. from 9:00 to 12:50 in each class's own classroom.

Curriculum

  • Period 1: Understanding Schumpeterian entrepreneurship – creative destruction, the entrepreneurial mindset, and discovering startup ideas (using the Schumpeter board game)
  • Period 2: Company analysis and ideation – team building, pinpointing problems with existing services, "arithmetic" ideation (add, subtract, multiply, divide), and selecting a final idea (using startup cards)
  • Period 3: Developing the startup idea – refining the service, sketching a name and logo, and designing core features and structure
  • Period 4: Startup simulation (using generative AI) – problem definition, solution and target customers, prototype sketching, and business plan pitches

Each class completed a Schumpeter business plan and pitched their ideas, and students with outstanding ideas were selected in every class.

Survey Results

Average program satisfaction was 4.4 out of 5.

Responses were largely positive across all items: help with career choices, satisfaction with the program, willingness to recommend, and satisfaction with the instructors.

Students shared a range of reflections, from a new interest in startups to thoughts on their future careers and what they learned about entrepreneurship.

RUNDOWN

Program flow

  1. 09:00 - 09:501교시: 슘페터 기업가정신 이해
    • 창조적 파괴 이해, 기업가정신의 이해, 창업 아이디어 발견 (슘페터 보드게임)
  2. 미상2교시: 기업 분석 및 아이디어 발상
    • 팀빌딩, 기존 서비스의 불편함(문제) 구체화, 사칙연산 아이디어 발상, 최종 아이디어 선택 (창업카드)
  3. 미상3교시: 창업 아이디어 구체화
    • 서비스 구체화, 네이밍 설정·로고스케치, 서비스 핵심 기능 설정·서비스 구조 설계
  4. 12:00 - 12:504교시: 창업 시뮬레이션(생성형 AI 활용)
    • 문제인식, 해결방법, 고객설정, 프로토타입 스케치(시각화), 사업계획 아이디어 발표

GALLERY

Event photos & student work

More projects we have run

View all 332 →

Let's build your next stage together

Tell us your scale and schedule, and we'll send a proposal along with examples of similar events we've run.