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Schumpeter EntrepreneurshipGrade 12026.06.26

Gimpo Yangdo Middle School Schumpeter Entrepreneurship

A program in which students generate startup ideas through Schumpeter's concept of creative destruction and write their own business plans

OVERVIEW

How we ran it

Schumpeter Entrepreneurship Program

A hands-on entrepreneurship program for middle school students that uses the Schumpeter board game to explore entrepreneurship and the concept of creative destruction,

and guides them in turning everyday problems into startup ideas

Program Results

  • A total of [ 9 ] classes and [ 272 ] students participated.
  • ★★★★★ 4.5

"Taking part in this program was very rewarding because I got to learn about things I rarely come across and try them out myself. Instead of just learning theory, we did a variety of activities that let us experience it firsthand, which made the content easier to understand and showed me how to apply what I learned in real situations. What stood out most was the process of coming up with creative ideas and developing them, and I learned how to look at problems from a new perspective. The instructor's explanations were clear and easy to follow, and sharing opinions and working together with other participants exposed me to many different ways of thinking, which made the experience even more meaningful. The program gave me more confidence, and I want to actively use what I learned in my studies and daily life. Overall, it was a useful and enjoyable experience, and I'd love to take part again if there are more programs like this."

"I'm not very creative, but thanks to this program I made the effort to come up with creative ideas on my own, and I'm satisfied and proud of myself. I'm not sure about my drawing, but I explained it well and my idea seemed like it could help people with lots of ideas, so I'd like to do it again if I get the chance, and I think business will be very helpful in the future. I want to come up with even more creative ideas later on. Learning about business that can help in the future eased my worries about the future, even by 0.1 percent, and I'd like to take the class again someday."

Program Content

Students learn about entrepreneurship through Schumpeter's concept of creative destruction and experience industry change and startup opportunities through board game activities.

They then develop their ideas further, ultimately writing and presenting a final business plan.

Understanding Entrepreneurship

  • Understanding Schumpeter's concept of creative destruction
  • Experiencing how industries change and new opportunities emerge
  • Learning the basic structure of a startup through a board game

Problem Discovery and Idea Generation

  • Exploring inconveniences at school, in daily life and in the local community
  • Defining problems to solve from the customer's perspective
  • Generating and refining startup ideas

Planning with Generative AI

  • Expanding startup ideas and defining service concepts
  • Brainstorming names, logos and promotional copy
  • Reviewing drafts for brand direction and the business plan

Deliverables

  • Final business plan
  • Names and logos created with generative AI
  • Presentations and mock investment to build creative thinking and presentation confidence

GALLERY

Event photos & student work

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